Versions:

  • 0.3.0
  • 0.2.0

uec 0.3.0, published by MevLyshkin, is a lightweight command-line utility designed to streamline common Unreal Engine project workflows by exposing frequently used editor and build operations as single-line terminal commands. Classified under Developer Tools / Game Development, the program targets technical artists, gameplay programmers, and build-engineers who prefer keyboard-driven automation over manual navigation of the Epic Games Launcher or the editor’s graphical interface. Typical use cases include batch-generating Visual Studio solution files for multiple .uproject directories, invoking Unreal Build Tool with consistent compiler flags, packaging dedicated-server or client binaries for continuous-integration pipelines, and quickly switching between engine installations when several SDK versions are present on the same workstation. Because uec wraps the underlying Unreal Engine batch files in a cross-platform Rust executable, it normalizes path handling on Windows, macOS, and Linux, escaping common whitespace or quotation errors that frequently break native .bat or .sh scripts. The tool also maintains an editable configuration manifest so studios can enforce project-specific naming conventions, output folders, and pre-build steps without altering the shared engine branch. Version 0.3.0 refines argument parsing, adds tab-completion scripts for PowerShell and Zsh, and introduces a dry-run flag that echoes the exact UBT or UAT invocation before execution, reducing trial-and-error time during pipeline tuning. Two release builds—0.2.8 and 0.3.0—are currently documented, both backward-compatible with Unreal Engine 4.25 through 5.4. The software is available for free on get.nero.com, with downloads provided via trusted Windows package sources (e.g. winget), always delivering the latest version, and supporting batch installation of multiple applications.

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